![]() ![]() ![]() ![]() It makes for a unique-feeling shooter - a game that can often feel very basic, tired, repetitive and old-hat, chiefly because it is all of these things - 100%. To be fair, there are some sequences where you get to have a chat, make conversation choices and alter how an NPC feels towards you, but besides these things don't change much from moment to moment. Yes, there's a bunch of the usual skills and upgrades to unlock as you go earning points to pump into a skill tree that gives you a few new gimmicks - defensively and offensively - to play with, but for the most part what you've got here doesn't change the tempo much between missions that are linear processions through which you stomp with only death on your metal mind. Shoot a load of guys in the head so their skulls explode, step into some light cover to refill your energy and then walk right back into the line of fire for some more. There's only one real mode of attack here, and that involves blasting everything to a fine red mist while taking tons of damage. Nope - Alex Murphy, or what's left of him, is a big heavy beast to control. He's a big slow boy, our RoboCop - he can't jump or roll out of the way, he doesn't have a fancy spin-kick melee attack in his armoury (although his punches will mess you up) or a jetpack to boost about on. You see, what developer Teyon has produced here is a serviceable shooter that leans right into its leaden protagonist in every way. ![]()
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